

Physical blocking (hold hands in front of face).360 degree HMD rotation (was not present in the previous RE8 build).Roomscale movement (character moves with the headset).Make sure to read the FAQ RE7 & RE8 Features This update further refines the motion controls in RE8. RE8 had motion control support previously, but was very experimental. This update adds full motion controls to RE7 and RE8, as well as adds OpenXR support. Otherwise, just download "RE7.zip" for example if you're using the latest version of RE7. Recently updated with working builds for RE2/RE3/RE7 Ray Tracing updates If you're NOT using the recent Ray Tracing updates for RE2/RE3/RE7, download the zip files that have "TDB" in them. Modding Haven (General RE Engine modding)ĭonations > NEWER BUILDS CAN BE FOUND HERE << Add pattern for MHR GP version to pathdumper by in #631.Behavior Trees/Finite State Machine APIs by in #586.

DInputHook: Initialize g_dinput_hook before installing hook.sdk.to_valuetype function to create valuetypes from address by in #517.Optimize game_namespace string concatenation and avoid copies by in #506.Avoid unnecessary shared_ptr copies and simplify static initialization by in #505.Fix duplicate types in the object explorer by in #502.Member indexing for value types by in #487.Add namespace hierarchy to json dump by in #478.Added imgui tables functionality for lua API by in #474.Object indexing improvements by in #464.Disallow use of absolute paths in fs and io APIs by in #461.Fix field indexing for object indexer by in #453.Lua API Convenience changes by in #451.SDK Dump Improvements (Async, Progress bar) by in #429.DO NOT extract the other files, or your game may crash. Only extract dinput8.dll into your game folder.If you DON'T want to use VR or don't have a VR headset: If you're NOT using the recent Ray Tracing updates for RE2/RE3/RE7, download the zip files that have "TDB" in them.
